﻿using UnityEngine;
using System.Collections;

public class GamePreference : MonoBehaviour {
    //当前难度
    //最高得分
    //金币数量
    public static string Easy = "Easy"; 
    public static string Medium = "Medium"; 
    public static string Hard = "Hard"; 


    public static string EasyHighScore = "EasyHighScore"; 
    public static string MediumHighScore = "MediumHighScore"; 
    public static string HardHighScore = "HardHighScore"; 


    public static string EasyCoin = "EasyCoin"; 
    public static string MediumCoin = "MediumCoin"; 
    public static string HardCoin = "HardCoin"; 
  
    public static string Music = "Music";
	// Use this for initialization
	void Start () {
	    
        //PlayerPrefs.SetInt("Score", 1000);
        //var score = PlayerPrefs.GetInt("Score");
        //Debug.Log("score: "+score);

        /*
        PlayerPrefs.SetInt(Easy, 0);
        PlayerPrefs.SetInt(Easy, 1);
        PlayerPrefs.SetInt(EasyHighScore, 200);
        */
        //PlayerPrefs.SetInt(EasyCoin, 1000);
    }
	
	// Update is called once per frame
	void Update () {
	
	}
}
